The Count game
This game challenges your observation skills. You have to answer a question about a group of 12 moving objects. The objects are a triangle, a circle and a square. Each object has a different colour. The colours are green, red, blue, orange, black or grey. The questions asked are "How many ...?" followed by a description related to the shape or the colour. The number, the direction of movement, the colours and the questions are random. The answer time is limited.
The game exercises the brain and over time the answer speed increases. The level of difficulty may be raised in three ways, by: increasing the number of objects and the colours, increasing the speed of movement, complicating the questions by adding negative statements. Enviable results may be achieved with regular practice.
In its current implementation, the game has a constant level of difficulty.
A 5 of 5 result is an excellent score.
The Noughts and Crosses game
The game is based on logic. It is a turn-based game where you play against the computer. The game is also known as Tic-tac-toe. The goal is to place three X’s or O’s in a diagonal, vertical or horizontal row before the computer does it. The game board consists of 3х3 squares. You make your move by placing an X or an O in an empty square. At the end of the game, you win, lose or finish in a tie. You win when you place three Xs or Os in a diagonal, vertical or horizontal row before the computer does it. You lose when the computer places three Xs or Os in a diagonal, vertical or horizontal row before you manage to do it, and you end the game in a draw when there are no more empty squares and you or the computer have failed to place three Xs or Os in a row.
The game is not difficult and becomes routine over time. Two excellent players will always finish in a tie. The computer makes mistakes and can be defeated.
A result of 50% wins and 50% ties is an excellent score.
The Restore the Picture game
The Restore the Picture game: This game is a puzzle. The goal is to restore a black-and-white image. It is also known as Nonograms, Hanjie or Griddlers. The key to restoring the picture is the given groups of consecutive black dots which are horizontally or vertically placed. Example: The numbers 2, 3 for a row (or a column) mean that in the row (or the column), there are zero or more consecutive white dots followed by exactly two black dots, followed by one or more consecutive white dots, followed by exactly three black dots, followed by zero or more consecutive white dots.
The game is not difficult and over time the puzzle-solving speed increases. In its current implementation, the game has a constant level of difficulty - the number and the ratio of white to black dots is fixed. The level of difficulty may be raised in three ways, by: increasing the size and the number of colours.
Solving the puzzle without faltering constitutes an excellent performance. The settings are for a difficult and potentially long game. It is not appropriate to set a time limit for solving the puzzle because a different image is generated every time and the difference in the difficulty level between two images may be significant.